Zhu Yuan - Zenless Zone Zero
Comments
11 25 October, 08:07
Robin (WhiteGlint)
This project was fun so far but I am not done yet, because I forgot to print one part of her gear that is placed on the back of her hip.
Once I got that I will also upload more images, showing all sides of the figure.
Had to do touch ups of previously painted areas again and again because I kept being sloppy,.
I am quite happy with how her face and eyes turned out.
What I also enjoyed with this project are the rusted steel beams and pipes. First time I tried something like that. I stippled dark red to orange and yellow tones.
This project was fun so far but I am not done yet, because I forgot to print one part of her gear that is placed on the back of her hip.
Once I got that I will also upload more images, showing all sides of the figure.
Had to do touch ups of previously painted areas again and again because I kept being sloppy,.
I am quite happy with how her face and eyes turned out.
What I also enjoyed with this project are the rusted steel beams and pipes. First time I tried something like that. I stippled dark red to orange and yellow tones.
12 November, 09:08
Motatim Stanislaw
Great result! How did you paint your eyes? At first, I even thought it was a decal.
Great result! How did you paint your eyes? At first, I even thought it was a decal.
12 November, 21:05
Robin (WhiteGlint)
Thank you very much mates!
I am quite chuffed with her eyes. Not perfect at all but they were a little better compared to Violet's. Little steps of improvement.
@Motatim
I started with carefully outlining the position of the iris with a soft pencil to set the direction she is supposed to look.
Zhu Yuan's eyes have multiple colours, red, orange and yellow, which I applied one after the other. After outlining her irises, I used a fine brush and filled the area with orange and waited for it to dry.
As next step I painted the upper area in black and then the lower one with yellow. Letting it dry after each step. Once that was done I applied a bit more of black to paint her pupils.
Last step was the dot of white to give her eyes artificial reflection, like you see in anime and manga characters. Leaving it "dull" without these dots of white would indicate that she is blind.
Once everything was dried I applied Greenstuffworld Decoupage Medium Gloss, to enhance the reflection.
It is a bit messy and still far from what I aspire to do, my brush control is not so good yet but I think I slowly improve. It looks good enough if you don't get too close.
Just as random remark: I tried glazing skin tones in the past as well but I think for these anime figures it is not really necessary, in my opinion.
Usually with these figures, also due to them being rather stylized, there is no big need to work intricate preshading. The faces lack details that normal faces would have.
It is much quicker to simply airbrush them. without too much shading.
With my first figures I often just used a white base coat and then applied a light skin tone on top. Now I apply white, then Vallejo basic skin tone and then followed by a several coats white skin tone until I think I am close enough.
I am still learning and experimenting.
However, I will try to work a bit more with artificial shadows on the clothes of characters. It's easier for me to work with pre-shading on vehicles than on figures yet.
What still is an issue for me is to give the lips of characters a bit more of a reddish tone. I mighte have to work this in my process. Maybe after I applied the basic flesh colour and before I add the light skin tones on top. Like some kind of preshading in a specific area.
I should print a batch of heads and try out some things, also do more research.
Cheers!
Thank you very much mates!
I am quite chuffed with her eyes. Not perfect at all but they were a little better compared to Violet's. Little steps of improvement.
@Motatim
I started with carefully outlining the position of the iris with a soft pencil to set the direction she is supposed to look.
Zhu Yuan's eyes have multiple colours, red, orange and yellow, which I applied one after the other. After outlining her irises, I used a fine brush and filled the area with orange and waited for it to dry.
As next step I painted the upper area in black and then the lower one with yellow. Letting it dry after each step. Once that was done I applied a bit more of black to paint her pupils.
Last step was the dot of white to give her eyes artificial reflection, like you see in anime and manga characters. Leaving it "dull" without these dots of white would indicate that she is blind.
Once everything was dried I applied Greenstuffworld Decoupage Medium Gloss, to enhance the reflection.
It is a bit messy and still far from what I aspire to do, my brush control is not so good yet but I think I slowly improve. It looks good enough if you don't get too close.
Just as random remark: I tried glazing skin tones in the past as well but I think for these anime figures it is not really necessary, in my opinion.
Usually with these figures, also due to them being rather stylized, there is no big need to work intricate preshading. The faces lack details that normal faces would have.
It is much quicker to simply airbrush them. without too much shading.
With my first figures I often just used a white base coat and then applied a light skin tone on top. Now I apply white, then Vallejo basic skin tone and then followed by a several coats white skin tone until I think I am close enough.
I am still learning and experimenting.
However, I will try to work a bit more with artificial shadows on the clothes of characters. It's easier for me to work with pre-shading on vehicles than on figures yet.
What still is an issue for me is to give the lips of characters a bit more of a reddish tone. I mighte have to work this in my process. Maybe after I applied the basic flesh colour and before I add the light skin tones on top. Like some kind of preshading in a specific area.
I should print a batch of heads and try out some things, also do more research.
Cheers!
14 November, 09:44